Otherwise the game would have different speed on different computers. But the game logic must be performed with strict timing. This loop consists of 3 main tasks: First the screen is draws, then the input is processed and finally the game logic performed. When a game is started the main loop in GameClass is started. Thus the event handler code for the main menu is just stopped when a sub menu is opened and you will get back there if the submenu quits. If you click on a button to open a new menu screen the event handler calls the endless loop of this new menu. Every menu screen is basically a endless loop of drawing the screen and processing the input. The menu is shown at the start of the game and let the user specify what scenario/map he wants to play. They provide all these media to the other parts of dune legacy. GFXManager, SFXManager and TextManager manage all the different media. Everything that needs to be loaded from files is loaded through these classes. These classes are responsible for loading the different media formats (pictures, sounds-effects, music, video). It tries to describe the basic design concepts of Dune Legacy.ĭune Legacy consists of different parts. This text is intended for new developers that want to contribute to Dune Legacy.
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